Daybreak is my 2D RPG engine for building interactive stories. It has a specialised lighting engine for providing dynamic weather and lighting effects for creating beautiful scenes and engaging gameplay.
Scapegoat is my project to revive the video game Hyper Scape through reverse engineering the game client and re-implementing back-end servers.
A suite of TypeScript tools and programs for developing bots, libraries and mods for the video game Among Us. Includes a
private server implementation, a programmable client, with a full re-implementation of the game's logic.
Links: Repository
My college project to build a competitive programming platform for friends to battle in different game modes and programming languages. With it, I wrote a 100,000 word report on the development process.
