Daybreak is my 2D RPG engine for building interactive stories. It has a specialised lighting engine for providing dynamic weather and lighting effects for creating beautiful scenes and engaging gameplay.
A suite of TypeScript tools and programs for developing bots, libraries and mods for the video game Among Us. Includes a
private server implementation, a programmable client, with a full re-implementation of the game's logic.
Links: Repository
My college project to build a competitive programming platform for friends to battle in different game modes and programming languages. With it, I wrote a 100,000 word report on the development process.
